On the PlayStation Die Hard 2 can be played either with the controller or PlayStation Mouse, but, the Saturn version not only supports the controller and mouse, but also the Saturn light-gun used for the Virtua Cop ports. Along the way you can pick up temporary power-ups like machine guns, pick up health packs, and add additional rockets and grenades to your arsenal. This is about as generic as it gets, if you’ve played any of Virtua Cop, Area 51, Time Crisis etc, the gameplay will be instantly familiar, and sadly as this segment offers nothing new to the genre, it’s rather forgettable.Īs per the film, the game is based in and around Dulles International Airport, with you, as John McClane, taking out terrorists while trying to avoid innocent people. This plays as a straight forward rails-shooter like Virtua Cop. So, to the second game on the disc – Die Hard 2. As each level is covered in tight corridors, this mistake can be easily made, and, repeated. Grenades are fairly easy to come by, but you need to be careful where you throw one, as you’ll die if you get caught in the blast. Weapon power-ups are also in short supply, which is annoying as most of your enemies carry automatic weapons.
However, the control system is cumbersome, health items are few and far between and McClane will only take a few shots before being carried out in a body-bag. There’s plenty of action to be had, each floor has a more than healthy supply of goons to dispatch, and some of the scenery can be shot and destroyed for added effect. Terrorists do not usually fire on you until they’re pretty close, but for your own survival strategy the viewpoint can be a hinderance at times. In addition the draw distance for the graphics is very short (one assumes due to hardware limitations) so your view is restricted to your immediate location. Each floor is pretty large and the terrorists are generally well spread out. You have a life gauge, shown as McClane’s police shield and a terrorist and ammo counter along with a map of the game area showing the location of terrorists (red dots) and hostages (blue dots). There is no time-limit to this, but once the floor is cleared of bad guys you only have 30 seconds to make it to the elevator for the next floor before a bomb goes off. You’re armed with a hand-gun with unlimited ammo, but you can pick up various machine guns and shot guns (all with limited ammunition) as you go around the levels.Įach level is populated with X-number of terrorists, and you do not progress until they are all eliminated. The first part of the Trilogy has you running round Nakatomi Plaza, killing bad guys, rescuing hostages and trying to stay alive. The Die Hard game is a run-and-gun 3D shooter Die Hard 2: Die Harder is a shooting game in the mould of Virtua Cop / Lethal Enforcers and Die Hard With a Vengeance is a driving game.
Fast forward 20 years, and I’m pretty certain I should have left those memories as they were – memories.ĭie Hard Trilogy, as the name suggests, is based on the first three Die Hard movies ( Die Hard 4 was a long way off happening back in 1996), and is correspondingly split into three separate games which you’re free to tackle in any order you choose. I remember buying Die Hard Trilogy over the Christmas period of 1996 for the Sony PlayStation, and I’m sure I recall enjoying the first two episodes of the game. Looking back on a game we haven’t played for years with much fondness and then getting the urge to track it down again to relive the experience we thought we had all those years ago.
Most of us have probably had the benefit of wearing “rose-tinted glasses” from time-to-time. However, there are still lots of video gaming musings I would like to share with you, and so without any further hesitation let’s plunge straight into having a look back at Fox Interactive’s Die Hard Trilogy. Time seems to have flown by since I last spent some time with this blog, but it’s been a pretty hectic 12 months to say the least and procrastination runs deep with this writer…