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Copyright 2012 WellCome To GAMEHUB and Free Wordpress Themes. Desert Storm 3 Code Name DesertIts action takes place during the war in the Persian Gulf, where the United States Army conducted a quick military operation in Kuwait and Iraq, known under the code name desert storm. Our task is to direct the American special unit trained to fight the forces of the Republic of Iraq. One other disadvantage the system has is the inability to queue up commands in order to execute any kind of flowing plan of attack, and this is due in part to the lack of an in-game tactical map which is frankly a baffling oversight. The Gulf War is the setting for this squad-based shooter, which has players guiding a four-man team of Special Forces soldiers through a variety of missions and battles. Tactical elements include positioning troops in key locations and using stealth to avoid detection in heavily guarded compounds. Weapons run the gamut from the silent swish of a knife to the steady rattle of a heavy machine gun, and players will be able to call upon Allied Forces to launch cruise missiles or fire artillery at requested targets. Conflict: Desert Storm also allows players to commandeer jeeps and helicopters at various points during the campaign. Its tricky to pinpoint exactly what makes a good tactical action shooter. Is it the tension as you guide your troops into hostile environments, completely outnumbered with the odds against them Is it the ability to command like a professional and think on your feet instead of watching the action from afar Or is it the sheer excitement of sweeping through the most closely guarded enemy installations without making a sound In an ideal world, a good title has an excellent command of all of these and then some - how about Conflict: Desert Storm Its fair to say that I was immediately put off by Desert Storms looks. I know, I know, bookcover and all that, but it really does look particularly third-rate. The textures are fuzzy, the low-poly character models have almost featureless faces, and the vast environments are so angular that theyd look more at home in a theme park. However, we gave it a chance, and behind its bargain bin looks is a surprisingly engaging and atmospheric game. Obviously taking place during the Gulf War in 1991, the game centralizes on four characters that build up your squad of troopers, but starts with some obligatory training from a particularly loud-mouthed American instructor. The training is essential for learning the nuances of the command interface in particular, and is an indispensable feature. Getting into the action proper, the game first offers you the pleasing choice of joining either the British SAS or the American Delta Force. Naturally we selected the former and headed off into the fray. Starting off with a single soldier, the first mission involves the search and rescue of a comrade held captive in an Iraqi bunker. Once retrieved, you set him to work aiding you in the destruction of a crucial supply bridge. You really are thrown into the thick of things from the word go, but the learning curve is barely noticeable and you pick up the controls in no time. Once you find a fellow soldier at some point during a mission, he then joins your squad for the next. For example, the prisoner you rescued on the first mission then aids you in escorting the Kuwaiti Emir to safety, and its during this outing that you meet up with a fellow who eventually becomes your heavy weapons specialist. As you pick up a team member, youre able to switch between them easily with number keys and control them directly, along with their associated arsenal. If you prefer a certain characters traits, then you can choose to be him and command the rest of the squad with the HUD interface. Commands range from simplistic Rainbow Six-ish group and individual hold, advance and follow orders, to a variety of more detailed options. Particularly handy is the ability to command a soldier to advance to a specific area and face in a certain direction. While the functionality is there though, the system is primarily keyboard shortcut based, and it can be tricky to remember the commands for a good few missions - we would have preferred some kind of graphical command interface to go with it.
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